Magic Circle against Alignment

Caster Level(s): Bard 3, Cleric 3, Paladin 3, Wizard / Sorcerer 3
Innate Level: 3
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single, Medium
Duration: 1 Turn / Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No

When this spell is cast, the caster chooses to be protected from either good or evil. The spell target and all allies (PC's in party) within 10 feet receive a +2 deflection bonus to Armor Class, +2 to all saving throws, and immunity to any mind-affecting spells and spell-like abilities used by creatures of the chosen alignment.


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Notes:
  • This spell has two known bugs; use at your own risk:
    • When two circles cross, sometimes their effects (immunity to mind effects, etc.) cease to function.
    • When two circles cross, sometimes a character within those circles is stripped of all magical effects.

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