Bolt, Disease

Difficulty Class, where applicable: 10 + 1 for every 2 HD.
Duration, where applicable: 1 Round for every 2 HD.
Damage, where applicable: 1d6 for every 2 HD.

Bolts damage or negatively affect a single target creature. Bolts can deal damage or deliver more exotic effects such as charm and domination, ability damage, paralysis, poison, slow, or entanglement. The following types of Bolts are available in the game:

Direct Damage: Bolt of Acid, Bolt of Cold, Bolt of Fire, Bolt of Lightning, Bolt of Shards
Mind-Affecting: Bolt of Charm, Bolt of Confusion, Bolt of Domination, Bolt of Stunning, Bolt of Dazing.
Negative Energy: Bolt of Death, Bolt of Level Drain, Bolt of Charisma, Bolt of Constitution damage, Bolt of Dexterity damage, Bolt of Strength damage, Bolt of Wisdom damage, or Bolt of Intelligence damage.
Movement Impeding: Bolt of Slowness, Bolt of Webbing, Bolt of Paralysis.
Miscellaneous: Bolt of Disease, Bolt of Poison, Salt Mephit Breath (1d4 Damage, -2 to Attack, -4 to Armor Class for 3 rounds), Steam Mephit Breath (1d4 Damage, -2 Attack and -4 to Armor Class for 3 rounds).

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