Uncanny Dodge I
Type of Feat: Class
Prerequisite:
Specifics: The character retains his
Dexterity bonus to
AC, even if caught
Flat-footed or attacked by a hidden or invisible creature.
Use: Automatic
Uncanny Dodge IIType of Feat: Class
Prerequisite:
- Assassin 5
- Barbarian 5
- Rogue 6
- Shadowdancer 5
Specifics: This feat grants a +1 bonus on
Reflex saving throws made to avoid traps. The character retains his dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.
Use: Automatic
Uncanny Dodge IIIType of Feat: Class
Prerequisite:
- Assassin 10
- Barbarian 10
- Rogue 11
- Shadowdancer 10
Specifics: This feat grants a +2 bonus on Reflex saving throws made to avoid traps. The character retains his dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.
Use: Automatic
Uncanny Dodge IVType of Feat: Class
Prerequisite:
Specifics: This feat grants a +3 bonus on Reflex saving throws made to avoid traps. The character retains his dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.
Use: Automatic
Uncanny Dodge VType of Feat: Class
Prerequisite:
Specifics: This feat grants a +4 bonus on Reflex saving throws made to avoid traps. The character retains his dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.
Use: Automatic
Uncanny Dodge VIType of Feat: Class
Prerequisite:
Specifics: This feat grants a +5 bonus on Reflex saving throws made to avoid traps. The character retains his dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature. In Epic progession, the Uncanny Dodge bonus improves by +1 every three levels.
Use: Automatic
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Notes:
- Contrary to its name, Uncanny Dodge does not allow a character to retain Dodge AC when flat-footed, only the Dexterity bonus to AC.