Trickery Domain Powers

Type of Feat: Domain Prerequisite: Access to the Trickery domain. Specifics: Divine Trickery: Bonus to Hide, Persuade, Search, Disable Trap, Move Silently, Open Lock, and Pick Pockets checks equal to 1 per 2 levels. This effect lasts for 5 turns + the cleric's Charisma modifier. Bonus Spells: The cleric gains access to the following spells at the specified spell level: Invisibility (2), Invisibility Sphere (3), Improved Invisibility (5). Use: Automatic.

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