Ordinarily I don't do this...

darkstorme's picture

.. 'cause I think it's needlessly self-aggrandizing, but given some recent feedback, I would like to see some feedback from the community as a whole.


The poll above contains answers to the question "How rough do you think the current Character Approvers are?"


I am the first to admit that I go over any submission carefully with an editorial eye, looking for things that don't jibe with the story or with the world, but I do feel that it's a necessary evil. Therefore, I present the many and varied...


Benefits of the Character Approval Process


First and foremost, we're here to prevent rule violations. While the Wizard (thanks orth & co!) now takes care of most of that, it's hard to automatically determine whether someone qualifies for the restricted alignments, and there are some silly people (;) ) who don't avail themselves of the Wizard as yet. This is fairly mechanical, but a necessary process.


Second, we're here to make sure that nothing stands in contradiction to the gameworld as it has been established, both initially and dynamically. Additionally, this process introduces a player to the world and its lore... or if they're an established character, deepens their understanding of same. A character approver might make a player change their character's birthplace - but in so doing, the player will likely have a look at the maps, the forums, the handbooks and LORE, and from that gain greater knowledge of the wonderful world that is Layonara. Speaking personally, if I intend to challenge a player on something that does not mesh with Layonara world history/geography/reality, I try to provide a link to the pertinent entry in LORE or the forums, to ease this process along.


Finally, and perhaps most important, the process makes a player really think about their character. A common rebuttal to this is that a character should be allowed to develop during the course of their time in-game, and I couldn't agree with this more: a character should definitely develop once they're in-game. No matter how good the biography, if a character cannot be swayed by what they see and do, they're not real - they're a cut-out, an automaton. However, as I am so fond of saying, "In order to know where you're going, you have to know where you're coming from." If your elf, freshly arrived from the shores of Voltrex, runs into a half-orc, how will he react? He, in fact, may not know. He might be arriving with as open a mind as an elf can get. But you, the player, have to know what his mindstate is, so you can then determine how he's going to react.


Characters are essentially Markov processes. Their behaviour from any stimulus is, to a large extent, dictated on their state immediately preceding that stimulus, which in turn is dependent on the preceding state, and so forth. A century-and-a-half-old elf may never have adventured before, but they will have a wealth of experience with life to draw on in their interpersonal interactions, fighting style, and general behaviour. A character carries himself with a noble bearing? Why? Does it bleed over to his speech? The better you know the character before s/he begins their life as a digital avatar, the more convincing that character will be. Character interaction, is, in a large way, meta-interaction (not to be confused with metagaming), in that anything that might elicit a response from your character travels to you, the player, and you are forced to ask the following question: "What would s/he do in this situation?" The better you know the character, and how they've reacted to similar or similarly themed situations in the past, the better you'll know how they'll react in this case. If the interaction turns out differently than it has in the past, this will colour future interactions. But a character is never a blank slate (barring some sort of non-hackneyed amnesia problem). This, I feel, is the most important task before the character approvers - to make sure characters are people, so they can populate this world we all enjoy so much.


*ahem*


That all being said, click one of the poll choices above - and please, clarify your views on the subject! I too am dependent, in my interactions, on the sum of my experiences, so if you have a contrasting view, I'd love to hear it and let it impact my own work and writings.


Cheers,

Darkstorme


Choices

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shadow

Comments

Re: Ordinarily I don't do this...

I haven't read all the character bio's nor most of the posts in this thread, so at the expense of being smacked, I'm inclined to suggest stricter enforcement for racial/class characteristics regarding diety dogmas.


This isn't by any means directed at anyone so please don't take offense but some entirely fictional examples include druegar who follow islare or elves who followe an underground dwarven god. Some have a great bio, but it just seems like I see more giants who follow Prunilla than halflings. (And yes, that was made up, I really don't see many giants who worship Prunilla - but you get my point).


But again, I tend to shoot my mouth off here as I don't keep up with new submissions. I'm hoping an extra layer of biography is enforced for these "rebels", giving reasons why said character worships said diety more so than if they were a race/class that fit the stereotype.


Re: Ordinarily I don't do this...

Sometimes I think we are being a bit on the harsh/hard side. But the subs have become more complicated.


Re: Ordinarily I don't do this...

Quote:
I'm with Chongo.. I have a fighter-wizard and I would love to try to be a spellsword. I won't though, because I can't deal with the process which to me feels like I'm in high school all over again (being graded, having people I'd rather not read my writing see it, etc...) I would happily roleplay my heart out to get to that end in the game but I just can't deal with doing what you have to do in the forums to get there.


Of course this may say as much about me as the process, which seems to work for those inclined to follow it. I just wanted to dispute what Gulnyr says, because for me it is exactly the paperwork that is keeping me from trying to get that Prc.


I hear that from alot of people these days.


Additionally I agree with it somewhat. I'd prefer a well written original bio (which is the fun part anyway) and cut out the CDQ's and tedious CDT's.


Thats my vote anyway.


Re: Ordinarily I don't do this...

Shadowblade225 wrote:
I'm hoping an extra layer of biography is enforced for these "rebels", giving reasons why said character worships said diety more so than if they were a race/class that fit the stereotype.


We do try. In general, the more "stereotypical" the character submission, the less detail is required -- while the converse is true. On the other hand, the most interesting characters break stereotypes -- and PCs should be more unusual than the average population.


"Complicating factors" can include particular classes (Druid probably being most complex, followed by Clerics and Paladins), special subraces (Wemics being the most complex, followed by other level-adjusted races, and then the variations on the base races), unusual race/alignment combinations, unusual race/class combinations, unusual language ear requests, odd upbringings, etc.


A CG half-elf Wizard with no deity doesn't require an extensive writeup -- just give us some basic personality, a reasonable hometown, an assurance that there's no "hidden nobility", and a reason for being an adventurer, and we'll probably approve it without comment.


On the other hand, a NE Wemic Druid who grew up in Prantz, follows Prunilla, wants the Common and Dwarven ears, and worships Beryl... well, that's going to require a small novella to cover the reasons behind all of the odd choices.


Re: Ordinarily I don't do this...

From one of the folks that have not gone through this process yet, I feel I can offer something many here can not being I have yet to finish my char.


From what I myself think, and from what I have heard from most the players comin over with me is this. We tend to like it, it made us think very hard on our chars, most of us have yet to make a char wanting to read the WHOLE handbook first, we meet on MSN and brainstorm things. We seek to make very long, very detailed bio's which doing so probly does not help in our favor giving you much more things to point your fingers at and go "redo please" we don't mind. If I wanted to get through in the first try I probly could, but the char would be very plain, very I came from the main human city, I lived in the most common city, had the most common life and now I want to adventure thee end.


I don't want that I want something that is detailed, and complex. Yes it is harder and has taken us days to all work out any of the ground work. But we love doing things like this, so even unable to play we are enjoying our selfs just in making our chars.


I think when we are finally done, our hard work will pay off and we will have great detailed chars, that will amaze some not because we made it through in the first try, that we were willing to have to redo it untill it was perfection beyond the normal standard of the server.


I can understand it being old and a pain for folks who are making there second, third, even forth char and you feel you know the world and everything in it enough to get some silly bio through the grinder. but it does help to keep old players chars on the right track, and it also helps from people just making chars because there bored one day. keeps you playing that old char that has so much history, I always hated it when a player I liked went and made a new char being I loved there old one so much.


keep to your standards, I know most the new faces folks enjoy the process. We chat on MSN about it and try to help each other. it might take us a while but we enjoy the work.


Re: Ordinarily I don't do this...

jrizz wrote:
Sometimes I think we are being a bit on the harsh/hard side. But the subs have become more complicated.


If you think you are on a bit on the hard side I personally think that is much better than being on the other side on the spectrum. When you are on the harsh side....one comes out is a well rounded character that is welll defined.


I remember my first character being approved. I had to add on bits to it 3-4 times. It took me a few days. I was slightly frustrated...but guess what? Now that my character has been here for a while, I think I have him just the way I like him and I have a story that is viable.


Re: Ordinarily I don't do this...

I always thought you guys did a good job. Makes it more fun to write the bios actually and makes you think about what you really want to do with your character.


Re: Ordinarily I don't do this...

It's not too difficult to simply list in the Terms of Service that failure to comply with the rules of a given server can and will result in being banned from that server, with or without notice. While they have their rights, you can (and often do, if you read the ToSes on some programs) sign away those rights with the click of a mouse.


Re: Ordinarily I don't do this...

WestSideR wrote:
To me it seems a bit hard, because im not like a hardcore roleplayer like most of you guys and gals here. I know a little bit. But for me its hard to make a history about my character, im more of an in the moment roleplayer, if people around me are roleplaying it makes it easier for me to know the situation and speak in the moment, most of the time really good RP input from me as well.


But I think its fair, but all I will need is one character, hope it doesnt take 1 month to get approved, I doubt it will be that way. Im not complaining or anything, but I hope to get accepted and able to play asap. I believe everyone wants this, some are more patient than others, some have more than one player already and dont really seem to care how long it takes.


Don't worry too much about it -- if you don't try to get anything too exotic approved, and you follow the guidelines laid out in the stickied threads, it'll probably be pretty smooth.


Re: Ordinarily I don't do this...

i pretty much agree with everyone else... it may seem harsh but the bio's come out alot better for it i mean honestly... take Hotaru's for instance... had you just said "ah screw it approved" it would be basically 4 lines of text instead of a nice background story i say keep up the work ;)


Re: Ordinarily I don't do this...

In general you all do a good job, but as in everything, there is always room for improvement. With that said, you people are an essential part of why this world is what it is and you are indeed needed to make sure it stays at what we expect it to be, and this is one of the best RP World if not the best.


Re: Ordinarily I don't do this...

I really dont mean this to sound harsh at all. But if someone cant be bothered to pay much attention to a reasonable bio to justify their characters existance in the world then we are better off without them.


If you accepted anything through the character submission process just imagine what the world would become.


I tip my hat to you guys and to the work you are doing in character approvals.


Firm, Fair, and Fast, the 3 F's!


Re: World Leader Run Character Development Quests

1) Character Designers, spot on plus!

Working as Character Designers. This is fanastic! You guys to the job the GM would normally do when new players come into his game world / campaign. Keep this up.


2) Non-complex Submissions, (sometimes) way too long.

Plain non-complex character submissions are taking too long for approval. Not everyone who plays this game is ready to write an essay. A single paragraph with history, description and personality should suffice. If a dwarven fighter worships Dorand or Vorax then this shouldn't require a separate request to explain their deity's selection. Those are the two dwarven Gods. If it fits and makes sense then please approve it.


For complex characters you guys are doing a great job in making sure everything fits.


3) PrCs and Multi-class Resubmissions, Needs to be simpler

As Chongo and others mentioned PrCs can take a long time to attain. Currently some are fast and some are slow, with inconsistency this area. From the discussions I gather this is also a big drain on staff time. I am going to bring up an old thread here. This was approved by big L. But it has never been used to my knowledge.


World Leader Run Character Development Quests


The basic premise is that world leaders should be training and leading the next generation of characters. This means that instead of a lot of writing (or paper work) the 'effort' needed to attain a PrC is mainly from in game roleplaying. To keep this simple I don't think we need a separate forum for world leaders to run these quests. Instead put the onus on the character to find a world leader with the PrC/class they want to take. Next they must roleplay the interaction of attempting to become the world leaders, apprentice/student/trainee. The student must post a Resubmission, with their updated bio and their PrC/class request. The world leader must then also respond in the thread stating that they have agreed to take on this student.


Then world leader will train then test them. This is the WL run CDQ. The test can be anything the world leader chooses. If they succeed, all that is needed is for the world leader to post in the thread, saying that they succeeded in their attempt to attain the class.


Again to stop things from taking too long

Quote:


The WL run CDQ should have time limits, a minimum of two sessions with the world leader, and a maximum of 6 hours of direct contact interaction with the World leader (so, as not to overly burden the World Leaders time).


Failure and Resubmission should have the normal two month waiting period.


Cheers,


Stragen


Re: Ordinarily I don't do this...

Wonderful. I think you guys are really doing a bang up job then :)


Re: Ordinarily I don't do this...

Approved but never implemented. WLs still may not run that sort of CDQ at this time, unfortunately.


Re: Ordinarily I don't do this...

First of all let me say that I just submitted my first character and I was fine with the process. It was quick and efficient and the only issues that had to be resolved I had already come up with responses to I just left them out since I typed it up quickly before I went to class. All in all I think its a fine process. I can also point out that I did read most of the hand book and other material before creating my character and I think its important to do so when immersing yourself in a new setting that is so similar but has some stark differences to FR.


As for the PrC issue that people are bringing up I can say that it certainly discouraged me from even considering multi-classing as a fighter/mage because eventually I would have wanted to be a spellsword and I am not going through that huge process just to have a prestige class that has its own issues. But that is an issue with the system not the character approvers.


Finally about this:

Quote:
Characters are essentially Markov processes.


Really dude, having my character degraded into a mathematical process just seems degrading after all the work I put into him. (;) j/k) I would have probably gone with a Johari's Window annalogy but then again it could be argued that that is to limiting since it assumes a complete self before the event, just with parts unknown. That however quickly degrades into an argument about the concept of "self" that really doesn't do anyone any good. :)


Re: Ordinarily I don't do this...

To put in my two cents, I personally couldn't agree with Lonn more, and further, my first character on this server was a CN orc of royal (son of chief) blood. As far as I can tell, the server did not come crashing down as a result of any of that. We should also keep in mind that some folks are better typists than others, so what for some may be a few minutes of work is hours for others. Couple that with varying skills with writing in general, and the english language specifically, and we may be more exclusionary than we would like. I personally don't like posting on the forums, I like to play the game. I realize that it is a necessary evil, but the requirement of length for various posts might burn a bit to one who writes for their profession, and may get paid by the word...especially considering that the server reserves rights to all creative material.


If this seems a bit sharp, I've been on vacation away from my own computer, and therefore unable to play. May be D.T.ing. O.o


Re: Ordinarily I don't do this...

I like the current submission method, I actually know some guys that are buildings a server on NWN 2, who are going to be using similar character approvals, to let people play.


It's a test as such - Do you have the ability to RP a character in this world? Have you thought about your background etc, which has effected the attitudes and ideas your character will bring?


It ensures a standard level of RP - If this was not the process, and the server not passworded, we would have been flooded by goons to put it simply.


Thanks again to the Character Approval team.


Re: Ordinarily I don't do this...

agreed makashi, without these methods we'd have every immature goon out there playing and causing trouble. The "harshness" of the approvers at least helps filter out some of the trouble that could be caused. and besides as makashi more or less said with the back ground you can't do whatever you please you must rp that character's background and can't just up and change whenever you feel like it. If it was like that in real life we'd have Firefighters deciding to be football players one day and stupid people just deciding they wanted to be rocket scientists


Re: Ordinarily I don't do this...

I'll just highlight this older post with some good comments and and say....


" Yes....they do a good job...yes....they're "just about right"


http://www.layonara.com/general-discussion/115924-character-approvers.html


Re: Ordinarily I don't do this...

Quote:


Really dude, having my character degraded into a mathematical process just seems degrading after all the work I put into him. (;) j/k) I would have probably gone with a Johari's Window annalogy but then again it could be argued that that is to limiting since it assumes a complete self before the event, just with parts unknown. That however quickly degrades into an argument about the concept of "self" that really doesn't do anyone any good. :)


can ya dumb that down fer me ;)


I like the process, please don't change it...


until I re-submit for my PRC. Then make the process easier, PULEASE


Re: Ordinarily I don't do this...

alright Ill try that thanks.


Re: World Leader Run Character Development Quests

Guys,


PrC comes up again. Having our world leaders as a path to a PrC would be very good for the community. What do we need to do to get this implemented?


Cheers,


Stragen


Quote:


3) PrCs and Multi-class Resubmissions, Needs to be simpler

As Chongo and others mentioned PrCs can take a long time to attain. Currently some are fast and some are slow, with inconsistency this area. From the discussions I gather this is also a big drain on staff time. I am going to bring up an old thread here. This was approved by big L. But it has never been used to my knowledge.


World Leader Run Character Development Quests


The basic premise is that world leaders should be training and leading the next generation of characters. This means that instead of a lot of writing (or paper work) the 'effort' needed to attain a PrC is mainly from in game roleplaying. To keep this simple I don't think we need a separate forum for world leaders to run these quests. Instead put the onus on the character to find a world leader with the PrC/class they want to take. Next they must roleplay the interaction of attempting to become the world leaders, apprentice/student/trainee. The student must post a Resubmission, with their updated bio and their PrC/class request. The world leader must then also respond in the thread stating that they have agreed to take on this student.


Then world leader will train then test them. This is the WL run CDQ. The test can be anything the world leader chooses. If they succeed, all that is needed is for the world leader to post in the thread, saying that they succeeded in their attempt to attain the class.


Again to stop things from taking too long


Failure and Resubmission should have the normal two month waiting period.


Re: Ordinarily I don't do this...

The approvers are doing a fine job. Sometimes it might seem a bit rough but well, sometimes it has to be, just to ensure the chars are within the rules and will stay there.

Besides a well written submission adds depht to the RP around.


After all it is their time they spend for us, the community. So keep it up, you're doing a fine job, and it is indeed not an easy one.


Re: Ordinarily I don't do this...

Quote:
The approval team is about as fair as fair can be. In my opinion, some of the team members might be too quick to approve of some of the characters, but then again, the character's class, race/subrace, and alignment have the most influence on approval speed.


This is true we try to get the simpler combos through as fast as we can.


Re: Ordinarily I don't do this...

Thanks for all of the kind comments, everybody. I can only speak for myself, but I'm pretty sure the rest of the approvers would agree -- I want to approve characters, not deny them. It's more fun for me, and more fun for the player.


At the same time, Layonara is a roleplaying server, and there is a roleplaying standard that needs to be met, along with the server policies/rules. These standards, policies, and rules are there to ensure the enjoyment of the player community, and as such, I take them very seriously.


The practical benefit to each player, other than the general benefits, is that characters that get approved have sufficient detail about their history and personality so that they essentially are playable on first login, rather than having to feel their way around for a bit. Naturally, characters will change and grow beyond the initial submission -- what would be the point of adventuring if not?


So... cutting off the rambling, I see part of my role as a character approver as one of helping people design a character that fits the world and is fun to play. Above and beyond the approvals process, I'd be more than happy to help folks flesh out backstories, come up with leveling/advancement plans, etc., as my time allows. Just send me a PM.


Edit: Oh, and by the way, I'm abstaining from voting. :D


Re: Ordinarily I don't do this...

I'm going to go with Lon and Chongo on the PrC thing. It would great to try for a limited time to let mundane subs pass as long as the PC meets the class reqs, complex pass with no CDQ as long as the CDT supports it (even if it is one detailed entry covering some time period) and there is some RP, and keep special as is. This will take the load off the CDQs I am sure.


Re: Ordinarily I don't do this...

I'm glad of character approvers, I didn't mind at all going through the process, it made me think more about Taric when I was submitting him. They should be there to make the world cohere, not suddenly have an angel of death running about with huge wings on his back after being born to an Orc family, just because it's cool. ;) It makes Layonara more individual and I can't expect how people react to things Taric lies about (Mainly about money! :rolleyes:) which is great! I'm not going to have that angel of death run Taric into the ground after lying that he needs 10 coins for some-sort-of-tax-in-some-sort-of-city-otherwise-the-tax-man-will-get-you. ;)


I choose "Just about right".


Xblade/Taric.


Re: Ordinarily I don't do this...

@ Ed

is there a direct link to download the handbook, instead of trying to open it up as an Adobe file. I tried to access it from the downloads section and it tried to open but never did after a few minutes..

As for the characters i make I like to find out as much as I can so that I dont have too many problems in fiting in a character. I like him(her) to be a part of the existing world already without too much discussion. then you have more to go off if you want to do a CDQ and you have a known background to play off.

I think by leaving things vague it opens up too many doors into deeper unnecessary discussions. then on the other hand its bitten me by putting too much detail in...*shrugs*


Re: Ordinarily I don't do this...

lonnarin took the words out of my mouth and said them in a more cohesive and presentable way than I would have - I'm in the "what lon said" boat with Stephen, it seems. While I know the approval team does great work because I like to follow along on new submissions and alignment/PrC changes, and I do marvel at their patience, there are some issues that do grate on me.


lonnarin wrote:


Another aspect of the process that concerns me is the teeth-pulling process of alignment shifting. ... Players who are attempting to shift their alignment through CDTs and RP are often being given conflicting lines.

....

Rather than enforcing consistancy and stagnation, we should encourage people who want to shift to do so and be clearer in our guidelines on what is expected to be shifted.

....

It breaks my heart to see some poor kid interested in the server get fed up and leave because 3 approvers each ask him 20 questions over why his elf ranger lives in the woods and why he's TN.


These are the highlights of my concerns. Now, I never had any difficulty in approval of my characters, however, I've read and written a lot. And I enjoy it vastly. So coming up with a couple of characters for some online mayhem isn't going to be a frustrating or arduous process for those types - however, not everyone is that type, and hence my highlight in lon's post. There is always much discussion about the family nature of this server, however, I have lately been asking myself how much chance an average kid stands of having a character approved - unless s/he chose the most generic of staples available. I've seen approvers asking for dogmatic clarification in a manner that I am certain no 12 year old could respond to in a satisfactory way. Now, please don't misunderstand, I'm not saying things should be "dumbed down." But if we're aiming for people of all age groups, that's one of my concerns.


At the heart of the matter, people want to have fun, and when excessive technicalities start getting in the way of that, things take on a chore-like feel.


I like best what lon said about creativity and stagnation. Character change seems to be heavily clamped in these ways - especially the extensive time requisites possibly do more to stifle creativity than promote a sort of role-play elitism. I understand we desire a high quality of character and roleplay, but I think these high restrictions force players towards the same "style" of character progression (slow and meticulous) - and isn't that self-defeating?


So to summarize, I applaud the character approvers' work and effort and especially patience - but my vote's in the "You're being a little harsh" category. :) Cheers


Re: Ordinarily I don't do this...

Just about right.


I think you guys are doing a fine job.


Re: Ordinarily I don't do this...

Could maybe tone down on the PrC submissions.


Product lifecycle... O.o


Re: Ordinarily I don't do this...

Just got done submitting a new character and was asked to clean it up and tighten the connection to the established origninal bio...it was quick and done with respect.

I was impressed with the way it was handled..very positive experience..thanks to Darkstorme and jrizz.


I had nearly imediate response on the first submission within hours...good experience all the way around.


Thanks as always to the great staff here at Layo!


Re: Ordinarily I don't do this...

Quote:
Could maybe tone down on the PrC submissions.


Do you mean the approvers should be less strict and allow PrC submissions to pass through with more ease?


I disagree with that. Overall, I think all PrCs should be rather difficult to gain to keep them special. A PrC submission should be more rigorously examined and considered than the initial character submission.


Re: Ordinarily I don't do this...

I think you need to be a tad easier on brand new players, who are not making wacky special races. I agree with what was said above about being a bit harder (by expecting better bios and more thought put into their apps) for players who are making their 2nd, 3rd, and higher apps. This is becuase they know the world.


The final thing I suggest is consistency when it comes to PRCs.


Now I am not saying that these things are already not being done, or that the CAs are not doing a great job. I think the CAs do a wonderful job, but these are the things that I think need a little more focus.


Re: Ordinarily I don't do this...

Quote:
I think you need to be a tad easier on brand new players, who are not making wacky special races. I agree with what was said above about being a bit harder (by expecting better bios and more thought put into their apps) for players who are making their 2nd, 3rd, and higher apps. This is becuase they know the world.


See, I understand you reasoning, but I feel just the opposite. I think that if anything approvers should be harder on new players, so that they aren't overwhelmed when someone asks "So, what brought you to Hempstead?" or don't know the dogma of their diety, or things like that... That doesn't mean that approvers should expect new players to know everything about the world ahead of time (especially since the new handbook hasn't come out yet), but there has to be some evidence that thought has been put in to characters' stories and backgrounds, and that they have created a viable character.


More experienced players, who have proved themselves should be given a bit of leeway, and allowed to bring slightly more outlandish character concepts into game with a little less scrutiny. This, of course, would not excuse half-baked submissions from experienced players, since they should be able to bring more game knowledge into a submission, and be able to anticipate and explain any issues an approver might have, thus they should have more thought out submissions regardless. Just, I think approvers should reward good role-players with a little trust when they are looking at their submissions.


I think that in general the character approvers do as good a job as is realistically possible. For all the reasons listed in the first post I think that having a certain amount of rigor is a positive thing, but the approvers aren't harsh about it, and try and work with players to build acceptable character, rather than rejecting things outright that won't fit in the game as initially presented.


Re: Ordinarily I don't do this...

@ eight-bit


yes depth is expected, only problem is where to get the depth. Ive searched Lore and Forums on places and people to get some depth needed for a char Bio to get approved.


Sadly Im at a loss as to where to look for it.


Layo was essentially made by the people and their actions. Sadly if you weren't in on such-and-such quest you dont really know the outcome of it and how it changed the world.


If one is unable to play for a while how does one catch up on current events without perusing forums for hours or jumping game and looking like a dufus when a fellow toranite paladin says were not friendly with Rofireinites anymore.


Am I missing something somewhere on a forum where the outcomes of quests are written up, so to have more knowledge of whats really going on besides the vanilla writeup of towns and organizations in Lore. Granted the writeups are well done, but it gives me the player a disadvantage to produce a RP rich character that is needed now for the prestige classes without some drastic changes to your bio.

As for the wizard character creator, its great for the more mundane classes, Fighter mage etc, But not for the advanced submissions. (PRC classes) The length of text necessary for the advanced ones is rather cumbersome to complete in one sitting.

I would like to point out that the world is constantly evolving as we go along. How, by a plethora of imaginative people both GM's and players alike constantly shaping the world.

So whats to say a character bio that was written well could not be created in the world. Why does everything take a CDQ to make it come into existence into Layo. The GM team Lore creators and writers do a great job here, but ther should be more leeway given to the imaginative folks out there that produce an imaginative story without it being thrown out because it doesnt jive with whats in Lore already.


its not a bad thing that the GM team and Lorewriters didnt think of it first is it?


I guess i should have condensed this post to read.


1) I have a tough time time finding indepth info in Lore.


2) keeping up to date with current game events is hard to do.


3) RP rich character bio's that are the norm now are hard to do with the info that is out there.


4) why cant an imaginative player write up a believeable story and have it accepted if this is all a make believe world anyways? its just a game isnt it.


Re: Ordinarily I don't do this...

It is actually easier on the approvers and more consistent overall to have each submission considered on its own merits rather than allowing leeway in order to "reward good roleplayers," since just exactly what constitutes good roleplay is very subjective and allowing leeway opens a crack for cries of favoritism.


Re: Ordinarily I don't do this...

Quote:
is there a direct link to download the handbook,


If you right-click on it and choose "Save Target As..." in internet explorer you should be able to save it.


Re: Ordinarily I don't do this...

you're right there Gulnyr if they used such things to judge "good roleplayers" it could limit to only those the character approver has had dealings with... and personally though a bit strict i've had nothing but helpful tips from Rowana, Tanman, and Darkstorme those are the only three that have judged mine (mainly darkstorme but rowana and tanman chimed in every now and then) ^-^;


Re: Ordinarily I don't do this...

Gulnyr wrote:
Do you mean the approvers should be less strict and allow PrC submissions to pass through with more ease?


I disagree with that. Overall, I think all PrCs should be rather difficult to gain to keep them special. A PrC submission should be more rigorously examined and considered than the initial character submission.


I'm not overly concerned about it, but I think the current process is a burden on both the GM team and the approval team in regard to PrCs. In the approval, you have constant bounce back and discussion that is taking the GM team's time which is increasingly stretched thin. In the process of CDQ's the GM team is weighed down with PrC after PrC quest which steals from time that could be used to develop plots. But that's an old can of worms people have been opening for years and I don't mean to completely hijack the thread with this sideroad. I was talking to someone, who's on staff, who is going to end up waiting for about 2 months before being able to progress with a certain character. And even though they're a far more devout bench RP'er then I am, it's disillusioning on that character. That's what prompted this response.


Again, it's a small opinion without too much personal impact. The only impact I see is that with an old product you want to head towards diversification, which for players means new things they haven't done before. On Layo this is PrC's, subraces, things of that nature. Meanwhile you have weaker PrCs like sacred fists for example, that will take massive resources to attain on the player and the staff side alike. So you ultimately never see it happen. I mean, the proof is in the history of our server. Look for yourself. We have one grandfathered PM from v1 I think. We have a handful of champions, but that's a fairly desirable class to begin with, same deal with undead hunters, SD's and DD's. There's exceptions but they're far too few and far between. I've never seen a sacred fist. I've maybe seen one short lived bear warrior. I've seen two spellswords.


And I do think a part of it comes down the the difficulty in submission. We have what is likely the best roleplaying adventure community on NWN. So, where's the lack of desire to try these different things coming from? I'd say most folks don't want to be a part of the process because it's an unnecessary burden on developing their character in a scope that is mostly achieved through paperwork out of game and then hinged on others' already burdened schedules.


Again, it isn't impacting me, and I think the detriment to our server is slight. I just like seeing diversity in an old game.


Re: Ordinarily I don't do this...

You know me... a full-length essay for everything. Here it goes.


I have mixed feelings on this, being a former approver. One, I think the approvers and staff are being to hard on *themselves*, crosschecking and revoking approvals over subjective disagreements. I'd often read through the entire submission of 4-5 paragraphs, crosscheck every detail in the handbook, approve the character, then have it revoked because senior approvers and GMs pointed out how it was inconsistant with the upcoming unpublished handbook that only a handful of people have access to, or with rules not expressly stated in the submission forum. I myself got into a pickle because I allowed somebody age 16 be a player, when the only rules listed were that one couldn't be a child and that the starting ages for characters was the "average" age. This would imply that some started older and some started younger, but no, I found out that while it wasn't stated, 18 was *supposed to be* the minimum. (looking this up right now in the FAQ for new players, I still see that adulthood is still described as "AROUND 18", not specifically "at least 18" LORE: Races of Layonara )


This is VERY frustrating to the players submitting, since they get told yes for several days, then later on after they already gained a few levels, they have their playable status revoked over something like "well, we need a few more paragraphs about your father's history" or "Does this REALLY fit alignment X?" So if anybody up the chain has a different view on an entirely subjective and philosophical snippet of the whole story, the player gets inconvenienced and fed up with the process, as does the original approver.


The next thing that I had difficulty with is how PrC approvals are much more difficult than they were just a year or two ago. I of course grew up in the generation where PrCs could be granted in the original bio, and truthfully, I don't see much difference in the RP of PrC players back then and today; It was great then, and it's great now. While making a CDT for approval is not so bad a request, a very annoying thing is how approvers seem obsessed with the time-space between CDT entries rather than the content and context of them. In many cases I would see a player write the equivalent of an 8 page essay detailing their path to a PrC, the entries accounting for months and years of gameplay; just that they did it all in about 2-3 posts in a week or so catching up on lost time. Since these entries were all made in just a few sittings however, the approver typically responds "hey, what you have here is GREAT, but I see that you've only been keeping a CDT for a week. Please come back in X amount of months and X amount more entries." Conversely, many times a player who makes a weekly journal entry of about 3-4 sentances for a period spanning several months gets the go-ahead for a PrC. I think the approval team should focus on the total effort of the player's writing and how it relates to how they'd RP being in that class, and not the X amount of posts they make over X amount of time. Context and Content are key, not some equation.


I would also point out that heightened CDQ requirements for PrCs also take up a large part of GM time and effort to fulfill. When I was briefly GMing, I was only able to run 2-3 real open quests, the rest were all CDQ requests. Even when you expressly state in your thread "please don't sign up for more when the slots are full" people still do. I had to run CDQs for Mith, Klugger, Ayreon and I think 2 other people each at least 2 episodes each, most of them 3, just so these players could continue leveling on the path they wanted for their characters. Now those were fun, but the rest of the community suffers because of this, not enough time is left for the GM to do their own quests, and the quests available are closed to all but the close friends of the CDQing player. Typically there are more closed quests than there are open due to the frequency of CDQs for this very reason. We even had to change the rules so that players didn't get XP during CDQs to free up the GMs a bit. Still, with such a large playerbase hungry for PrC approval, we still haven't seen the number of CDQs reduce; the open-quest availability is still somewhat bottlenecked by excessive CDQs required for PrCs.


Another aspect of the process that concerns me is the teeth-pulling process of alignment shifting. In my opinion, alignments should be shifting far more often than they are now. It seems far easier now to get a PrC approved than it is for just 1-3 good/evil/chaos/law points. There's a Catch 22 in the whole process as well; Players who are attempting to shift their alignment through CDTs and RP are often being given conflicting lines. On the one hand, those attempting to shift are often told "You are not playing the alignment that you submitted for" when the approvers read their CDTs are see them in game, chastising their RP ability because they're attempting a shift. On the other, those that take that to heart and make only minor changes in their alignment in their RP and CDTs who make a request are often told "this doesn't seem Alignment X to me, it seems like you're playing the alignment you were submitted for... request denied". So it naturally gets frustrating being told A) you're a bad RPer who's not playing their alignment and B) You're playing your alignment too well and your attempt at shifting is denied for it. Very confusing, and as a behavioral scientist I view it as somewhat unrealistic.


Sometimes people DO just snap and reach epiphonies... if we were to apply the same alignment-shifting standards we have here to great literary characters, Vader would have had to write a diary for 2 months in order to play his alignment correctly instead of tossing Palpatine into a pit; Ebeneezer Scrooge would still be a miserly comudgeon on Xmas morning and that mild mannered postal worker who went on a rampage that you read about in the news would have just stayed home that day watching Price is Right. People change, it's a fact of life. Rather than enforcing consistancy and stagnation, we should encourage people who want to shift to do so and be clearer in our guidelines on what is expected to be shifted.


On new player submissions of the mundane variety, we certainly have raised the bar for them drastically, which in turn scares away many new players. If somebody's making a straight elf ranger TN, please don't require them to write a detailed family history, proof of alignment, and detailed journal report akin to a PrC approval; same goes for the CG halfling rogue, LN Dwarven fighter and the like. Many times new players NEED to make a generic character to learn how to fit in, learn the geography and the kingdoms. Of course, we should be using this fine-toothed comb for Paladin, Druid and Cleric submissions as well as strange sub-race characters because naturally they have a longer approval process to reflect the rarity and prestige of their cause/race. Of more stereotypical and ordinary approvals however, I feel a good amount of slack could be granted, especially on the very first character ever. It breaks my heart to see some poor kid interested in the server get fed up and leave because 3 approvers each ask him 20 questions over why his elf ranger lives in the woods and why he's TN. He's an elf ranger raised in the woods and typical of his kind; that's why.


Overall though, the approvers and the staff are doing an incredible job. I'm just worried that they're overworking themselves and spending too much time in it.


Re: Ordinarily I don't do this...

It took three sentences to get my first character here approved.


It's better now. It takes work to get a character together, but that's the kind of depth that's expected.


No complaints here. If you write a good bio, and aren't intentionally ambiguous about your details, it's an easy process.


Re: Ordinarily I don't do this...

@ Silverblade:


I mean the depth of your character. Logistics are one thing, and so long as you can look at a map of Mistone you've got yourself all you need. I've never looked at Lore for anything other than a town name and I prefer to keep my characters unaffected by previous quests so I don't get bogged down in the detail discussion where the doors swung open northward, when in fact I wrote they opened south.


Character Approvals remind me of the RMV quite a bit, but if you go in with a mission you can get out in little time.


Re: Ordinarily I don't do this...

Chongo, I understand what you're saying.


I don't agree that it's the paperwork that keeps some PrCs rare, though. I think some PrCs just don't appeal to many players. Sacred Fist is a PrC for Clerics, primarily, and it doesn't really fit into or with any particular faith on Layonara (except maybe Vorax through the Brothers of Battle). That doesn't mean an imaginative player can't find a way to make it work. I believe, though, that most people who want to play a Cleric aren't looking to limit themselves to touch-only spells and fist fighting. Spellswords generally come from multiclass Fighter-Wizards, and there are not a lot of Fighter-Wizards on Layonara as far as I've seen. The point here is that I'm not sure it's fair to say that a PrC is rare only because the submission process has a lot of overhead.


Re: Ordinarily I don't do this...

I could write my own essay, but... I'll leave it at "What Lonnarin said." (Naturally, excepting my own points... Which may turn out to be just as long anyway.)


The PrC requests are already segregated into three types: Mundane (only REQUIRING an appropriate CDT), Complex (which only REQUIRE an appropriate CDT and MAYBE a CDQ), and Special (which REQUIRE an appropriate CDT and ABOLUTELY a CDQ).


Now, I think they're separated well enough, alright. The problem is that with the Complex PrC requests, it seems that every single submission is requiring a CDQ these days. I don't read all the submissions like I used to, but... Checking the calendar, there are quite a few PrC CDQs scheduled.


I can't say that I know for certain of anyone since the revisal of the submission process who has been approved for a Complex PrC without a CDQ. And... That might be a problem.


Our GMs are here to run quests for the community. While, sometimes, a character will need such a quest to realize some major change in their walk of life, I don't think that, for example, a Fighter/Wizard who's been fighting and casting in armor for ages should need a quest run to finally figure out how to cast without messing up the somatic components. Likewise, Arcane Archers, Battleragers, and even most Shadowdancers, Skalds, or Shifters. For many, it's just... Natural to make that shift - the obvious course in their training and development.


I remember a big discussion over AeonBlues wanting to go Shifter without a CDQ. I don't recall the outcome, but I was fully on the side of "no CDQ needed" - it was natural for the character to take that path, and was clearly laid out in-game and in the CDT.


The thing I'm getting at is... For the "complex" PrCs, a CDQ really should be needed only in the event that it's a very major shift for the character, or involves some major events... Which is, at least partly, up to the player.


As it is, though, it seems that most "complex" PrCs are ONLY being approved with CDQs, and that saps GMs' time needlessly.


---


On the other side of the fence, I do see how we need for some to require CDQs - for some, it's a complex change, or requires some specific training/achievement... Et cetera.


But still. I don't think (to throw a moderately wild guess out there) that perhaps half of the PrC submissions really require a CDQ. Why not just have them flesh out the CDT a little more? Better than sapping valuable GM time needlessly - as it is in some cases.


Re: Ordinarily I don't do this...

And one Palemaster who got the PrC at a relatively low level actually filed a dispute to relevel because it sucked worse than he thought it did.


Re: Ordinarily I don't do this...

Could just be me Gulnyr, I honestly can't say for certain. I do know that the reason I'm not playing a spellsword right now is because I don't like the process and would prefer to just play and be my character. Same for dwarven defender. Two characters I had in mind long ago, and I just couldn't stomach the combination of eyes over my shoulder, paperwork for a character, and my general opinion that anything you do out of game is for the most part one of two things 1) character ramblings that only a GM should ever see and something I'd prefer only a CDQ'ing GM would ever be looking at or 2) contrived documentation of proof of this that or the other thing. And hey, that definitely isn't the opinion of the server otherwise CDT's wouldn't exist. So I'm definitely off on my own there. I just feel it's more fun keeping things natural and having general faith in myself and others that they can do their thing. I'd contend that there's a large population of people on this server that I'd have the utmost faith in playing every single class and alignment in the book, right off the bat. Should that be tenure based? I dunno. Should it be based on a star system like some other notable servers use whereby you basically accrue faith points? I dunno. Ups and downs to everything really.


But I wouldn't be surprised if this is a contributing issue, and on the whole I feel that given the stage of the game we're in, it may be a negative factor on the whole for Layonara.


But hey! I'm pretty happy with my main character, and I don't see him having fun roleplaying any of the PrCs out there... so no worries here.


:)


By the way, that was a good read Lonn. Little pointed here and there, but a good read.;)


Re: Ordinarily I don't do this...

Well one good thing about being tough on characters to make good bio's means i get something to ready each morning when i have a coffee. Character submissions would be one of the first places I view other than the Corath forums, anticipating new posts for something to read.


Re: Ordinarily I don't do this...

The approval team is about as fair as fair can be. In my opinion, some of the team members might be too quick to approve of some of the characters, but then again, the character's class, race/subrace, and alignment have the most influence on approval speed.