Submitted by Dorganath on June 18, 2014 - 10:17pm.
I'll leave the full answer for another time, but combat is more likely to be based on a more real-time flow than on discrete time measures like rounds and turns. This should not be confused with a "click-fest" sort of game. Rather, one should expect that speed factors, re-use times and similar sorts of influences will affect the rate and flow of combat.
I'll leave the full answer
I'll leave the full answer for another time, but combat is more likely to be based on a more real-time flow than on discrete time measures like rounds and turns. This should not be confused with a "click-fest" sort of game. Rather, one should expect that speed factors, re-use times and similar sorts of influences will affect the rate and flow of combat.